TaskMaster.Info

(aka Ivo Graham's Taskmaster Wiki)
Obsessively documenting the international Taskmaster franchise. Warning: This site is lousy with spoilers!

Set a puzzle to open the safe

Task types:
Solo
Filmed
Creative
Mental
Objective
Single brief
Original

Task brief

The task brief is received in the study, where is its found within a safe with a digital keypad, sat upon the desk. The brief for the task is as follows:

Store an item in this safe.

Create a four-digit code which must be crackable using clues.

You have 20 minutes to make clues.

Your code must be crackable in 20 minutes.

Hardest code solved wins.

Your time starts now.

Task notes

It looks like there are no notes yet for this task. Someone's probably working on it, though!

Task stats

Points
12
Disquals
2

Attempts

Here's a description of the contestants' attempts. Someone's probably working on collecting some images to add later!

  • Eva bases two of her clues on things that are not reliably replicable, such as the time it takes Mark to suck a lollipop down to the stick, and the time it takes to melt a cheese stick. The third clue is at least based on something tangible: the number of grapes she has placed on a dexterity toy. However, she completely forgets to set a clue for the fourth digit of her code, and it also later transpires that she wrote down an incorrect calculation step for one of the other digits anyway. She sets the code for the safe as '4447' before Mark asks whether he thinks someone would be able to solve it in under 20 minutes. At this point, it becomes apparent that she had also forgotten about the time constraint on the puzzle. Amazingly, Martin almost solves the puzzle in time, through sheer luck, but cracks the fourth digit of the code just after the time has run out, at 20 minutes and 5 seconds. Eva therefore receives no points for this task.
  • Martin chooses the four digits of the his safe code based on counts of items (e.g. buttons) or body parts (e.g. noses, and testicles) featured in portraits and busts of Lasse which are present in the study. When Mark prompts him to explain how anyone else would know where to look for these digits, he initially seems stumped, but then spells out the clues across stacks of different-coloured paper, with just one letter on each sheet. However, he does not arrange all of the sheets in the correct order, leaving Simon a series of semi-anagrams to solve, to even figure out what the clues to the digits are. As Simon is unable to solve the puzzle, Martin earns no points for this task.
  • After determining that Mark will be present when someone tries to solve her puzzle, Julie decides to use his body as the delivery mechanism for her clues. She writes at least three of the digits to the code on different parts of his body so that he will be forced to remove his clothes as the puzzle is solved. As Eva solves her puzzle in the closest time to 20 minutes (13 minutes and 48 seconds), Julie wins this task.
  • Simon leaves a series of clues on the desk, all of which point to the date 24/12 ('2412') as the code for the safe: a photo of himself (his last name, Jul, also being the word for Christmas); a wooden artist's figure, posed as if dancing, and wearing jingle bells; and a copy of The Danish Psalm Book with a bookmarked page referencing Jesus' date of birth. As Sebastian solves the puzzle in 12 minutes and 16 seconds, Simon earns second place in the task.
  • Sebastian sets a pretty simple set of clues to his code in four quadrants of a single piece of paper: a drawing of a tree, for '3'; nine lines, for '9'; a drawing of Australia, with text indicating that only the last letter is of interest - with 'A' corresponding to the number '1'; and then an empty quadrant, indicating a '0'. Julie solves the puzzle in just 1 minute and 23 seconds. Despite setting such an easy puzzle, Sebastian earns third place in the task.

(Source credit: Karl Craven)