Don’t turn around
Task types:
Solo
Filmed
Mental
Objective
Single brief
Original
Locations:
Task brief
The task brief is laid on the table in the lab. The brief for the task is as follows:
Don’t do it.
Last person to do it wins.
Your time started when you entered the lab.
Task notes
- Also on the table, there are a turnip, and four things that can be turned: a disco ball, a wind-up toy, a cryptex, and a steering wheel.
- The code to open the cryptex is ‘JACKET’, a clue to which is provided by the fact that Tom Cashman is wearing a leather jacket. Inside the cryptex, there is a piece of paper upon which there is the text ‘DO IT = TURN AROUND’.
- There’s also a backlit sign on the wall above the entrance to the lab (behind the contestants as they stand at the table) which lights up to display the text ‘DO IT = TURN AROUND’, once the contestants have done so.
Official task video
Task stats
Points
15
Disquals
0
Attempts
Click on the thumbnail images below to read a description of each attempt.